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                                                  specs/ tree-shaking                             specs/ tree-shaking                                                              
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                                                  CHANGELOG.md                                    CHANGELOG.md                                                                     
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                                                  CNAME.txt                                       CNAME.txt                                                                        
                                                  CODE_OF_CONDUCT.md                              CODE_OF_CONDUCT.md                                                               
                                                  NOTICE.md                                       NOTICE.md                                                                        
                                                  contributing.md                                 contributing.md                                                                  
                                                  eslint.config.mjs                               eslint.config.mjs                                                                
                                                  lerna.json                                      lerna.json                                                                       
                                                  license.md                                      license.md                                                                       
                                                  nx.json                                         nx.json                                                                          
                                                  package-lock.json                               package-lock.json                                                                
                                                  package.json                                    package.json                                                                     
                                                  playwright.browserstack.config.ts               playwright.browserstack.config.ts                                                
                                                  playwright.config.ts                            playwright.config.ts                                                             
                                                  playwright.devhost.config.ts                    playwright.devhost.config.ts                                                     
                                                  playwright.es6vis.config.ts                     playwright.es6vis.config.ts                                                      
                                                  playwright.khr-interactivity.config.ts          playwright.khr-interactivity.config.ts                                           
                                                  readme-es6.md                                   readme-es6.md                                                                    
                                                  readme.md                                       readme.md                                                                        
                                                  tsconfig.build.json                             tsconfig.build.json                                                              
                                                  tsconfig.devpackages.json                       tsconfig.devpackages.json                                                        
                                                  tsconfig.json                                   tsconfig.json                                                                    
                                                  tsconfig.smartFilters.json                      tsconfig.smartFilters.json                                                       
                                                  tsconfig.test.json                              tsconfig.test.json                                                               
                                                  tsdoc.json                                      tsdoc.json                                                                       
                                                  vitest.config.mts                               vitest.config.mts                                                                
                                                  vitest.setup.ts                                 vitest.setup.ts                                                                  
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                                              Repository files navigation

                                                * 
                                                * README
                                                * Code of conduct
                                                * Contributing
                                                * Apache-2.0 license
                                                More items

                                                Babylon.js

                                              Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.

                                              Any questions? Here is our official forum.

                                                CDN

                                              ⚠️ WARNING: The CDN should not be used in production environments. The purpose of our CDN is to serve Babylon packages to users learning how to use the platform or running small experiments. Once you've built an application and are ready to share it with the world at large, you should serve all packages from your own CDN.

                                                * https://cdn.babylonjs.com/babylon.js
                                                * https://cdn.babylonjs.com/babylon.max.js

                                              For the preview release, use the following URLs:

                                                * https://preview.babylonjs.com/babylon.js
                                                * https://preview.babylonjs.com/babylon.max.js

                                              A list of additional references can be found here.

                                                npm

                                              BabylonJS and its modules are published on npm with full typing support. To install, use:

                                                npm install babylonjs --save

                                              alternatively, you can now rely on our ES6 packages. Using the ES6 version will allow tree shaking among other bundling benefits.

                                              This will allow you to import BabylonJS entirely using:

                                                import * as BABYLON from 'babylonjs';

                                              or individual classes using:

                                                import { Scene, Engine } from 'babylonjs';

                                              If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

                                                    ...
                                                    "types": [
                                                         " babylonjs " ,
                                                         " anotherAwesomeDependency " 
                                                    ],
                                                    ...

                                              To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm.

                                                Usage

                                              See Getting Started:

                                                // Get the canvas DOM element
                                                var canvas = document.getElementById('renderCanvas');
                                                // Load the 3D engine
                                                var engine = new BABYLON.Engine(canvas, true, {preserveDrawingBuffer: true, stencil: true});
                                                // CreateScene function that creates and return the scene
                                                var createScene = function(){
                                                    // Create a basic BJS Scene object
                                                    var scene = new BABYLON.Scene(engine);
                                                    // Create a FreeCamera, and set its position to {x: 0, y: 5, z: -10}
                                                    var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5, -10), scene);
                                                    // Target the camera to scene origin
                                                    camera.setTarget(BABYLON.Vector3.Zero());
                                                    // Attach the camera to the canvas
                                                    camera.attachControl(canvas, false);
                                                    // Create a basic light, aiming 0, 1, 0 - meaning, to the sky
                                                    var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0, 1, 0), scene);
                                                    // Create a built-in "sphere" shape using the SphereBuilder
                                                    var sphere = BABYLON.MeshBuilder.CreateSphere('sphere1', {segments: 16, diameter: 2, sideOrientation: BABYLON.Mesh.FRONTSIDE}, scene);
                                                    // Move the sphere upward 1/2 of its height
                                                    sphere.position.y = 1;
                                                    // Create a built-in "ground" shape;
                                                    var ground = BABYLON.MeshBuilder.CreateGround("ground1", { width: 6, height: 6, subdivisions: 2, updatable: false }, scene);
                                                    // Return the created scene
                                                    return scene;
                                                }
                                                // call the createScene function
                                                var scene = createScene();
                                                // run the render loop
                                                engine.runRenderLoop(function(){
                                                    scene.render();
                                                });
                                                // the canvas/window resize event handler
                                                window.addEventListener('resize', function(){
                                                    engine.resize();
                                                });

                                                Contributing

                                              If you want to contribute, please read our contribution guidelines first.

                                                Documentation

                                                * Documentation
                                                * Demos

                                                Useful links

                                                * Official web site: www.babylonjs.com
                                                * Online playground to learn by experimentating
                                                * Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
                                                * Online shader creation tool where you can learn how to create GLSL shaders
                                                * 3DS Max exporter can be used to generate a .babylon file from 3DS Max
                                                * Maya exporter can be used to generate a .babylon file from Maya
                                                * Blender exporter can be used to generate a .babylon file from Blender 3d
                                                * Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
                                                * glTF Tools by KhronosGroup

                                                Features

                                              To get a complete list of supported features, please visit our website.

                                        About

                                        Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.

                                          www.babylonjs.com

                                        Topics

                                          3dbabylongame-developmentgame-enginegame-engine-3dtypescriptwebaudiowebglwebgl2webgpuwebvrwebxr

                                        Resources

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